LUKASZ W.View CV

THOUGHTFUL
INTERFACE

Lukasz Wieczorek

2+ decades of turning pixels into products. From the smallest watchface devices to the biggest TV screens.

How I work

Design for the medium, not the trend.

Before a pixel goes down, I ask what the user is actually here to do, how can we give them something they didn't even know they wanted, and what's in the way of designing that. The answers usually lead somewhere simpler and more focused than where I started. The case studies below show the thinking behind the choices, why a specific label, why that placement, why that extra second of friction.

I love working closely with teams across the full arc. From strategy and UX through build and prototyping. My best work always comes from frequent collaboration, and not just with other designers. Design isn't rolling the dice. It's deep collaboration with peers, defined systems, and room for the creative process to breathe.

Technical Skill

Photoshop

10

Figma

9

AI Prototyping

8

Illustrator

10

Spline

6

After Effects (VFX)

8

Unreal Engine 5

7

Xcode

6

Design Systems

8

Ritual UI specifications

Build and prototype

Design is changing, designers will have to wear more hats and know how to prototype ideas. AI enables us to do that. It shouldn't replace creativity it should supercharge it.

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Process

Strategy isn't optional in interface work anymore. Validating assumptions, getting to real user needs, iterating toward something true, all of it needs structure to move with both speed and care.

I work across teams because alignment from strategy to execution doesn't happen on its own. On VALORANT, I sat with engineers to understand their workflow constraints. Solving their problems made their prototypes better, which gave the design team more time on craft and less on plumbing. Good design upstream pays everyone back.