LUKASZ W.View CV

Curriculum vitae

Łukasz Wieczorek

User Interface, User Experience & Creative Direction

Core skills

  • UI
  • UX
  • Creative Direction

Technical

  • Photoshop
  • Illustrator
  • Figma
  • After Effects
  • Unreal Engine
  • Cinema 4D
  • Adobe Premiere
  • JavaScript
  • ExtendScript
  • Cursor Prototyping

Experience

  • Senior Visual Designer

    Riot Games · Full-time

    Los Angeles, California, United States

    Apr 2020 – Present · 6 yrs 1 mo

    At Riot Games I work on VALORANT. I design and ship in game UI for PC and console, partnering with UX and engineering to land work on patch based milestones. I helped grow the design system in Figma and Unreal through shared components and libraries, and I helped raise the bar on consistency. I've also shipped reusable layouts and templates for seasonal beats, live events and regional activations.

  • UI artist

    Turtle Rock Studio

    May 2018 – Apr 2020

    Lead UI design and production workflows, streamlined the interface pipeline with engineering and art, and defined the visual brand and in-game UI language.

  • Creative Director

    Dropzone Music Festival · Freelance

    Aug 2017-March 2018

    Directed brand and digital creative for the festival, keeping execution aligned with the approved vision and briefs. Led the festival website toward a polished, contemporary presence that stood apart from typical music-festival sites.

  • Creative Director

    Little Labs

    Sept 2015-Feb 2018

    Little Labs is a studio based on wearables, it's one of a kind. Along with the team, I help build a strong brand, managed thousands of designers and helped lead the design on auxiliary apps that the studio created including: The Martian app, Facer, Glimpse, Let's Puck It and many more chart-topping apps. We worked closely with some of the biggest hitters in the wearables space including Google, Samsung as well as traditional watch brands like Maurice Lacroix, Vaer, MVMT, Snyper and more.

  • Lead User Interface / User Experience

    Red 5 Studios

    Feb 2014-Sept 2015

    At Red 5 we had a mission to create the world's first MMOFPS (Massively multiplayer first-person shooter). It was a massive challenge and one I was ready to hit head-on. I was tasked to redesign the entire UI, rebuilding and building new systems, championing UX in the gaming space and making sure we communicated effectively with our rock star dev team.

  • User Interface / User Experience

    Visualhero

    June 2012- Feb 2014

    At Visual Hero, I helped design apps for some of the most well-respected companies in the world. We worked on several projects with Apple helping them build a stronger internal workflow as well as a few user-facing projects like the redesign of the store. It was an incredible experience with incredible leaders.

  • User Interface / User Experience

    Tiger Studio Design

    June 2011 – June 2012

    User Interface design, Interaction Design, Branding, Workflow Management, Web Development, Project Management. While at Tiger Studio I helped design and define some of the first generations of infotainment interfaces in cars for the Corvette, Denali and Buick Regal.

  • Lead Designer

    Kiaeneto

    May 2001 – February 2012

    Interface design, apparel design, promotional materials, run prepress processes.

Education

  • Ferris State University - Grand Rapids, Michigan

    Bachelors, Graphic Design

  • Grand Rapids Community College - Grand Rapids, Michigan

    Associates, Recording Engineer major, Piano minor, philosophy emphasis

Back to portfolio