Posted on September 23, 2013 by lukasz on UI, UX

How HCD can help video game design

hear-create-deliver

We will be exploring the HCD method, which stands for human centered design. Not sure if HCD was meant to mimic Hear, Create, Deliver, but I would imagine this was very intentional. HCD in game design is something I have been thinking about a lot lately because when I am trying to relax I will pop open some video games for an hour or two. I am constantly thinking about the UI in these games and how they can improve.  One of my biggest beefs about video game design is that the user is not the focus, the content is. Here we are going to focus on a simple concept. Come up with a more efficient in game inventory system. Here is what I imagine the process goes like…

Posted on September 15, 2013 by lukasz on HMI, NUI, UI, UX

Best and Worst of Sci-fi and Sci-fi Inspired UI

Just geeking out on some more sci-fi UI stuff, and found a bunch of great examples. Thought I would share the cream of the crop with you. Found a bunch that really just copy each other, or are flat out terrible, so I thought I would post those as a reminder to self NOT to ever do that. Enjoy! If you have any more shoot me a link.

Best

Just flat out cool. I don’t even like baseball. I imagine this is what Super Baseball 2020 players would look like if they weren’t 8bit.