SCIFI User Interface Designer Lukasz Wieczorek
Posted on March 2, 2012 by lukasz on Interaction Design, openFrameworks

How to Learn openFrameworks for interactive Design

So I’ve been learning some openFrameworks over past few weeks, and it’s been a struggle for sure. Finding resources was the hardest, where do I even start? Something for someone with little or no coding background is what I needed. Considering I only have basic javascript knowledge, the world of C++ has been at the least challenging. Memory¬†management, new coding paradigm, classes, header files and all sorts of other new things.


But I’m determined to learn! I have since compiled my first, from scratch, program (exciting!). I thought I would share some stuff I have learned and how you can learn easier, since it took a few weeks to even find the resources.

Posted on February 28, 2012 by lukasz on Interaction Design, music, openFrameworks

Who made Skrillex live set

saw this amazing live set video on youtube of Skrillex being mapped to a 3D projection. Some really amazing stuff here.  It was directed by Vello Virkhaus, Animated by Carlo Sa, Touch sensors by Peter Sistrom and Vello Virkhaus and the live Footage designed by Whiskey Tango. The content was made by V Squared Labs. They were approached by Matheria Studios to make the content as well as audio reactive visual elements and touch effects.

Posted on January 16, 2012 by lukasz on 3D, design, openFrameworks, Processing

All star panel of generative and interactive designers

Panel speakers Zach Gage, Robert Hodgin, Casey Reas, and Daniel Shiffman discuss their exploration of aesthetic form in this video. They explain what they do and how, ending in a few questions from the audience. Definitely worth the watch if you’re a lover of interactive design or generative art.

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Zach Gage


Zach Gage is a designer, programmer, educator, and conceptual artist from New York City.

His work explores the increasingly blurring line between the physical and the digital. He has exhibited internationally at venues like the Venice Biennale, the Giant Robot/Scion Space  in Los Angeles, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw. His work has been featured in several online and printed publications, including, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).


Lose/Lose is a video-game with real-life consequences. Each alien in the game is created based on a random file on the player’s computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?