I apologize if you linked old posts, I have consolidated them all to one post so I don’t clutter up the blog. All Future additions will be added to this post, so follow me on twitter if you want to know when it is updated.
Leap motion guys (leapmotion.com) were cool enough to send me a dev kit. Time to make something cool.
EDIT: I merged this with GRMakers, they were already doing a better job at organizing smart faces. no sense in reinventing the wheel 🙂 Check it out: http://ifelseifelse.com can come with any level of expertise. So if you want to come just to learn, then we would love to have you. Going to focus on things like […]
cool openFrameworks addon called ofxJello. not the best graphics in the world for the demo, but cool effect without a doubt.
get it here: https://github.com/underdoeg/ofxJello
But I’m determined to learn! I have since compiled my first, from scratch, program (exciting!). I thought I would share some stuff I have learned and how you can learn easier, since it took a few weeks to even find the resources.
saw this amazing live set video on youtube of Skrillex being mapped to a 3D projection. Some really amazing stuff here. It was directed by Vello Virkhaus, Animated by Carlo Sa, Touch sensors by Peter Sistrom and Vello Virkhaus and the live Footage designed by Whiskey Tango. The content was made by V Squared Labs. They were approached by Matheria Studios to make the content as well as audio reactive visual elements and touch effects.
Panel speakers Zach Gage, Robert Hodgin, Casey Reas, and Daniel Shiffman discuss their exploration of aesthetic form in this video. They explain what they do and how, ending in a few questions from the audience. Definitely worth the watch if you’re a lover of interactive design or generative art.
Zach Gage is a designer, programmer, educator, and conceptual artist from New York City.
His work explores the increasingly blurring line between the physical and the digital. He has exhibited internationally at venues like the Venice Biennale, the Giant Robot/Scion Space in Los Angeles, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw. His work has been featured in several online and printed publications, including Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).
Lose/Lose is a video-game with real-life consequences. Each alien in the game is created based on a random file on the player’s computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?