Posted on September 23, 2013 by lukasz on UI, UX

How HCD can help video game design

hear-create-deliver

We will be exploring the HCD method, which stands for human centered design. Not sure if HCD was meant to mimic Hear, Create, Deliver, but I would imagine this was very intentional. HCD in game design is something I have been thinking about a lot lately because when I am trying to relax I will pop open some video games for an hour or two. I am constantly thinking about the UI in these games and how they can improve.  One of my biggest beefs about video game design is that the user is not the focus, the content is. Here we are going to focus on a simple concept. Come up with a more efficient in game inventory system. Here is what I imagine the process goes like…

Posted on September 15, 2013 by lukasz on HMI, NUI, UI, UX

Best and Worst of Sci-fi and Sci-fi Inspired UI

Just geeking out on some more sci-fi UI stuff, and found a bunch of great examples. Thought I would share the cream of the crop with you. Found a bunch that really just copy each other, or are flat out terrible, so I thought I would post those as a reminder to self NOT to ever do that. Enjoy! If you have any more shoot me a link.

Best

Just flat out cool. I don’t even like baseball. I imagine this is what Super Baseball 2020 players would look like if they weren’t 8bit.

Posted on June 11, 2013 by lukasz on 3D, HMI, Interaction Design, NUI

Sci-fi UI inspiration

Been geeking out on scifi interfaces lately. There is so much we can learn from them, I love it! It makes me want to push my imaginary glasses up onto the rim of my nose. Here are a few I compiled into gifs for your viewing pleasure. enjoy!

Falling Skies

falling-skies-UI

fallingskies

This was a recent one from one of the new episodes. It’s during a surgery procedure to remove an alien from a child’s back. It stuck out right away because it was not adhering to a lot of the sci-fi trends right now. But it’s tech from a foreign species, if they had iPad like interfaces I would be worried.

Pacific Rim

pacific-rim

Here is some good ol’ classic Gundam style UI. Nothing really new about this and they were definitely influenced by mech style animes, but really they have been around since Jules Verne.

Promethius

promethius

can’t help but notice the similarities of this and Tron. Still cool though, coincidence maybe?

Posted on May 24, 2013 by lukasz on prototyping

highfive sensor


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Made it for fun. Might make an instructable about it eventually (might have to click it to play). Also, turn the sound on in top left.